29. On the Information Flow Required for Tracking Control in Networks of Mobile Sensing Agents
Abstract:
We  design controllers that permit mobile agents with distributed or  networked sensing capabilities to track (follow) desired trajectories,  identify what trajectory information must be distributed to each agent  for tracking, and develop methods to minimize the communication needed  for the trajectory information distribution.
Existing System:
Almost  all work on mobile ad hoc networks relies on simulations, which, in  turn, rely on realistic movement models for their credibility. Since  there is a total absence of realistic data in the public domain,  synthetic models for movement pattern generation must be used and the  most widely used models are currently very simplistic, the focus being  ease of implementation rather than soundness of foundation. Whilst it  would be preferable to have models that better reflect the movement of  real users, it is currently impossible to validate any movement model  against real data. However, it is lazy to conclude from this that all  models are equally likely to be invalid so any will do. We note that  movement is strongly affected by the needs of humans to socialize in one  form or another. Fortunately, humans are known to associate in  particular ways that can be mathematically modeled, and that are likely  to bias their movement patterns. Thus, we propose a new mobility model  that is founded on social network theory, because this has empirically  been shown to be useful as a means of describing human relationships. In  particular, the model allows collections of hosts to be grouped  together in a way that is based on social relationships among the  individuals. This grouping is only then mapped to a topographical space,  with topography biased by the strength of social tie. We discuss the  implementation of this mobility model and we evaluate emergent  properties of the generated networks.
Proposed System:
We focus on the causes of mobility. Starting from established research in sociology, we propose Our tracking controller, a mobility model of human crowds with pedestrian motion.
We  propose Sociological Interaction Mobility for Population, a mobility  model aimed at pedestrian crowd motion that explores recent sociological  findings driving human interactions:
 (i)  Each human has specific socialization needs, quantified by a target  social interaction level, which corresponds to her personal status  (e.g., age and social class.
  (ii)  Humans make acquaintances in order to meet their social interaction  needs. We show that these two components can be translated into a  coherent set of behaviors, called sociostation. 
Hardware Requirements
•                     SYSTEM                    : Pentium IV 2.4 GHz 
•                     HARD DISK  : 40 GB
•                     FLOPPY DRIVE : 1.44 MB
•                     MONITOR     : 15 VGA colour
•                     MOUSE                      : Logitech.
•                     RAM               : 256 MB
•                     KEYBOARD : 110 keys enhanced.
Software Requirements
•                     Operating system :-  Windows XP Professional
•                     Front End        : - Java Technology.     
MODULES
1.      System Module
2.      Social Motion Influence
3.      Twin Social Behavior
4.      Spatial and Time Characteristics
5.      Interaction Based Mobility
MODULE DESCRIPTION
SYSTEM MODULE
Client-server  computing or networking is a distributed application architecture that  partitions tasks or workloads between service providers (servers) and  service requesters, called clients. Often clients and servers operate  over a computer network on separate hardware. A server machine is a  high-performance host that is running one or more server programs which  share its resources with clients. A client also shares any of its  resources; Clients therefore initiate communication sessions with  servers which await (listen to) incoming requests.
SOCIAL MOTION INFLUENCE
Our proposed tracking controller is composed of two parts: social motion influence and motion execution unit. The social motion influence updates an individual’s current behavior to either socialize or isolate. The motion execution unit is  responsible for translating the behavior adopted by an individual into  motion. we will translate this sociostation into the domain of  pedestrian mobility. Although many other influences are at play in any  individual’s mobility, such as collision avoidance, activity planning  and constraints, we wish here to gauge the effect of this process alone,  aside from any other influence. Simulating complete pedestrian mobility  is therefore out of the scope of this paper. 
TWIN SOCIAL BEHAVIOUR
Our  proposed tracking controller relies on social graphs from which motion  influence behaviors are derived. Social graphs do not represent physical  proximity, but only relationships among individuals. Nevertheless, the  former influences the latter, since close acquaintances tend to get  physically closer. The originality in Our proposed tracking controller  resides in its twin behavior (socialize and isolate) and their  interplay. In its expression, Our proposed tracking controller combines  gravitational attraction and preferential attachment. 
SPATIAL AND TIME CHARACTERISTICS
This  parameter describes the space in which individuals move. The boundary  conditions can be of three types: infinite, finite, and periodic. If  finite, the topology can be a square, a disc, or any kind of bounded  geometric space. If periodic, the topology can be a square (with  toroidal boundary mapping). In the remainder of this paper, we  investigate the properties exhibited by Our proposed tracking controller  alone. Time characteristics concern the total duration for which motion  is considered, and the time quantization step used for motion  rendering. These two values, although more related to implementation  than to model definition, are of prime concern since their choice can  directly influence the outcome of the synthesized motion. It is then of  major importance to distinguish inherent characteristics of our model  from eventual bias due to time sampling. In the analysis below, we  explore the effects of time quantization and total considered duration  on the results of Our proposed tracking controller.
INTERACTION BASED MOBILITY
Our  proposed tracking controller also breaks the barrier between individual  and group mobility: collective motion emerges in this model, without  the help of explicit grouping. The influence of time on Our proposed  tracking controller outcomes appears in two ways: time quantization step  and total simulation time. The first aspect is related to the very  common problem of sampling on measurements. Individuals present  different mobility characteristics depending on the space they evolve  in. We have two parameters defining motion space. The first one, namely  space type, defines if individual evolve in finite, infinite, or  periodic space.
REFERENCE:
Liang  Chen, Sandip Roy and Ali Saberi, “On the information flow required for  tracking control in networks of mobile sensing agents”, IEEE Transactions on Mobile Computing, Vol. 10, No.5, April 2011.
 
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